However, it's the respect that they have for other adult modders that impresses me most. Maybe I've been conditioned to expect horrible behavior by the broader Skyrim modding community, but adult modders are mostly (mostly) polite and productive. While everyone praising the DOOM modding community (I'd include Sonic Robo Blast 2, technically), I want to give credit to the Skyrim porn modding community. So you would rather wait 5 seconds for every link despite knowing you're going to download all the textures from the same dude anyways instead of just casually deleting the textures and folders you don't want? Where I get salty is when a mod relies on another that's removed because the modder had a troon moment. Obviously this depends on the game, but for Skyrim I really can't complain about textures. The problem with Bethheads isn't AiOs, it's the community acting like mouth breathing homosexuals. Honestly, I've never found this to be an issue. Now, obviously for major environmental overhauls, I'll be making a beeline to an AiO. As for getting stuff to mesh, if you're slapping cartoon shit next to realistic textures, and it looks shit, that's on the user. As far as individual objects go, I much prefer picking and choosing individual items, making sure they work with other mods like STAC - that kind of shit. Bear in mind, too, that major textural overhauls, like say pfuscher, are AiOs, and are used as a base on top of which you add stuff. You can then make my mod an (optional) requirement, and if people are subscribed to this, these Part Types will show Display Names.But that's just it, it does give me choice. TorsoName="Conventional Medium Kevlar D" TorsoName="Conventional Medium Kevlar C" TorsoName="Conventional Medium Kevlar A" *Name Empty will get the old style "Torso 1" thing, for example parts that don't have entries at all, or have the. TL:DR it is CRUCIAL to always pair these entries results in ALL subsequent ones being shifted by one, so all parts after that will have the wrong name failing to have one line registered (for whatever reason) to not get confused, you should arrange them like this: If you are a mod author who has added Torsos, Legs or Arms in a mod and want to add localization for them, you need to create a file called "AddedPartNames.int" (or whatever localization extension you need) and add your localization there using the method described below (also in SteamApps/workshop/content/268500/878158600/Localization/AddedPartNames.int). This mod adds a way to add those names, given proper input via localization files. There is a quirk in the base game that doesn't allow Torsos, Arms and Legs as Body Parts to have their own display names like Helmets do, for example. The Highlander way is more compatible with Unrestricted Customization and is much more resilient against rogue mods ruining the arrays.īase mod to allow other mods to add localization to Torsos, Arms and Legs. Please migrate to the Highlander feature for this: Mod authors: This mod is soft-deprecated.
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