![]() We felt the higher horsepower would provide a better experience of how a real stock car drives and feels. The decision to stay with the 2018 rules was due to horsepower. The update uses the 2018 rules package with reworked aerodynamics, proper center of gravity, shocks, default setups, engines from dyno data (750+ horsepower), and, most importantly, rebuilt tires (24 different compounds/sets). The ISI / S397 mods are almost always the best (mostly at the physics level). The best is to give a donation to the modders of high quality, if they accept it. This update consists of brand new tire compounds for every track the Gen 6 CUP cars run on that are available in rFactor 2. Paid mods are absolutely not better, especially at the physics level. A lot of development was spent making sure they reacted correctly, giving the car a much improved feel and a better sense of realism. The main component of this update is the tire model. We've been hard at work for nearly 16 months redesigning almost every aspect of these cars. Extensive wind tunnel testing, CFD programs, 7-post rigs are standard in developing the most competitive cars. However, the technology and development programs are as sophisticated as just about any other form of motorsport. Stock cars are dictated by rather restrictive rules. It is our hope to change this perception by giving all our customers access to what is, our neck of the woods. Racing against more than 40 AIs could result serious performance issue, such as huge lagging or slow motion with player physics, due to heavy CPU usage from AI.Stock cars, undoubtedly the most popular form of motor racing in the United States, is often seen as primitive by Europeans and much of the rest of the world. For Rally stages, driver also must wait pitlane to open before clicking RACE/DRIVE button, otherwise will receive a Stop/Go penalty (due to limitation, currently no way to clear penalty, it is best to set Flag Rule Off, or Full w/o DQ). If starting from garage (any none Race session), entering pit would cancel current timing. For normal track (none rally stage), driver must wait pitlane to open before clicking RACE/DRIVE button, otherwise timing won't work. A special "PIT CLOSED" sign is placed at pit exit, and will disappear once pit is open. The track supports immediate out lap timing. Disabling mirror (includes virtual mirror) can boost framerate a lot. The 3D grass feature can be resource heavy, which is only enabled by setting "Circuit details" to Full. This track was made specifically around Draw Distance (LOD values), however some vehicle mods may bypass the track's default value, and render far greater amount objects, which would result lower framerate and visual bug (such as floating road & trees). Realroad plus fully reconstructed high detailed road surface mesh with 2% crossfall. Four additional Rally Stages based on each timing sectors from original GPL version. Stage 13 : Buonfornello (9.52 KM / 5.91 Miles) Stage 12 : Caltavuturo (14.30 KM / 8.88 Miles) Roughly on same generational category as ACC, iRacing, AMS2, but has more track mod options. Stage 6 : Collesano (9.73 KM / 6.05 Miles) Rally stages based on historic rally events: Stage 4 : SP 9 KM 9 > Buonfornello (18.41 KM / 11.44 Miles) Stage 3 : Bivio Polizzi > SP 9 KM 9 (15.23 KM / 9.46 Miles) The best platform to launch your custom championships and events. Stage 2 : SS 120 Bridge > Bivio Polizzi (19.50 KM / 12.12 Miles) Half the tracks from the 1982 season, all with the RFE weather plugin, and season-accurate grids. Many fantastic track and car combos, racing series and championships to choose from. Stage 1 : Stazione di Cerda > SS 120 Bridge (18.30 KM / 11.37 Miles) Rally stages based on original GPL track timing sectors: Start/Finish Location: Cerda, Palermo-Italy General Discussion Discussion about rFactor2. This track was made possible through the various (great or small) efforts of: To enable 3D grass, set "Circuit details" to Full. Special thanks to original author Sergio Loro for permission to update the track and share at workshop.
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